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Latest math Activity

Tphone12 said:
double precision because it represents a significant technical achievement that overcomes a major limitation in game development

How do you figure that? There's nothing inherently hard about double precision. For code it's writing “double” instead of “float”. For C-derived languages do…

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Trajectory line indicator discussion

Jikoob said:
When narrowing down my question to the simple diagonal throw/free fall problem I do agree that the math here is not complicated and it's probably the best way to implement such mechanic.

To me, the argument usually is: If the problem has an analytical solution, then i really want to use …

6,340 views

A major part of gameplay is making sure objects are at the right places at the right times. This means you must understand the mechanisms behind how objects in a scene are placed at a particular position. You need to know how to do stuff like program a door to swing open when activated, or calculat…

5,014 views

@taby Yep that is the best one I found so far. It solved every equation I put in it so far except the one I need. Maybe it is not the calculator's fault but maybe I made an error (not in my code, but in my math theory.)

There is also EES but they are expensive.

4,297 views

Perhaps at low speeds you should switch to rigid body simulation, though I'm not an expert in this at all. AFAIK you need a low-speed approach and a high-speed approach (I guess you already have this), because no single method works for all situations. Rigid body physics would fail at high speeds a…

3,341 views
Linear Interpolation Explained

Linear interpolation is everywhere. Games, 3D animation, image creation tools and much more all rely heavily on interpolation, so having a thorough understanding of linear interpolation is extremely important.

This text is somewhat geared towards game developers, however it's general enough to apply…

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