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Little Stories
September 21, 2024
Huntsman

Dear players!

In the new update the Huntsman has been added to the Magistrate. You can exchange diamonds for mission points or even buy an opportunity to go on a group expedition again.

The number of mission points is limited and is updated every day. You can only go on a group expedition on…

444 views
gamedevdigest
September 20, 2024
Game Dev Digest Issue #251 - The Next Generation

This article was originally published on GameDevDigest.com

Looking towards the future in this issue. Enjoy!

Unity wants fewer developers to park on older versions of the engine - Unity's move to "generational" updates is meant to help devs access engine improvements more often.
gamedeveloper.com

.NET M…

724 views
BiosphereDecay
September 19, 2024
Update 9/19/24 - Building Construction System [VENTURE ARCHIPELAGO]

https://www.youtube.com/shorts/OTt7K_UEa2w

The game is really starting to take shape. This video demonstrates the Venture/building construction system and interface. The icons are placeholders obviously. My coin goes negative because the Harbor I built costs 2000.

There are 27 buildings.

Here's the f…

609 views
IndiependentGamesStudio
September 19, 2024
Atomic Blastman - Devlog #3
Atomic Blastman Devlog #3 Official Website: Indiependent Games Studio

Figure 1: Atomic Blastman Devlog 3 Thumbnail

Developing Progress - Statistics, Battle Royale and Improved UI

Figure 2: Atomic Blastman statistics summary paper sketch

Figure 3: Atomic Blastman round statistics summary menu

Figur…

656 views
julioherreradei
September 18, 2024
Prototyping without art? | JulioHerreraViaDeiVelutini

Hi, I’m Julio Herrera from Via Dei Vellutini, Italia! I’m a dedicated and flexible developer. 

What do you think about prototyping game ideas or mechanics without any art assets?

Context: I am currently working on my first game. I did initial prototyping with basic shapes. When I moved forward a…

746 views
Calin
September 16, 2024
Building a better RTS AI. Counting future units as an obstacle

In a previous entry I was saying that you should start from the end when building your RTS AI. First you (when I say you I mean your AI player) try to kill the enemy workers that's your goal number 1. If there are enemy marines near the workers that`s an obstacle to reaching goal number 1. You must…

1,915 views
Maven Builds
September 15, 2024
Devlog #13: The Farm and Pumpkins

Hello, World! Maven Builds here back with more news and updates on Harvest Fall, our cozy farming sim.


 

Last week, I commenced work on the outside of the player’s house. The immediate environment you enter the second you step out that door. It’s meant to be bland and have you move to another st…

1,099 views
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klg71
September 15, 2024
New Animations and Spells

Progress Report: Animation Rework

I am proud to announce that I am halfway through all weapon animations. The fact that I am reworking some talents and abilities on the way slightly hinders my progress. I want to show you the new animations for the Obsidian Warhammer, the Staff of Burning Souls, an…

915 views
gamedevdigest
September 13, 2024
Game Dev Digest Issue #250 - The Future Is Bright

This article was originally published on GameDevDigest.com

Enjoy another issue of game dev content.

A message to our community: Unity is canceling the Runtime Fee - After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee for our games cus…

1,207 views
BerneyTD
September 11, 2024
#3 The Rouge-map (Roadmap)

Hello again!!

This post is going to be about how I try to lay out a roadmap for a game. In particular, we are going to use the roadmap for PITVYPR as an example. As of the time of writing this, I haven't decided on a clear roadmap. However, by the end of writing, we should have one sorted out. This …

1,317 views
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