Developer Blogs
This article was originally published on GameDevDigest.com
Looking towards the future in this issue. Enjoy!
Unity wants fewer developers to park on older versions of the engine - Unity's move to "generational" updates is meant to help devs access engine improvements more often.
gamedeveloper.com
https://www.youtube.com/shorts/OTt7K_UEa2w
The game is really starting to take shape. This video demonstrates the Venture/building construction system and interface. The icons are placeholders obviously. My coin goes negative because the Harbor I built costs 2000.
There are 27 buildings.
Here's the f…
Figure 1: Atomic Blastman Devlog 3 Thumbnail
Developing Progress - Statistics, Battle Royale and Improved UIFigure 2: Atomic Blastman statistics summary paper sketch
Figure 3: Atomic Blastman round statistics summary menu
Figur…
Hi, I’m Julio Herrera from Via Dei Vellutini, Italia! I’m a dedicated and flexible developer.
What do you think about prototyping game ideas or mechanics without any art assets?
Context: I am currently working on my first game. I did initial prototyping with basic shapes. When I moved forward a…
In a previous entry I was saying that you should start from the end when building your RTS AI. First you (when I say you I mean your AI player) try to kill the enemy workers that's your goal number 1. If there are enemy marines near the workers that`s an obstacle to reaching goal number 1. You must…
Hello, World! Maven Builds here back with more news and updates on Harvest Fall, our cozy farming sim.
Last week, I commenced work on the outside of the player’s house. The immediate environment you enter the second you step out that door. It’s meant to be bland and have you move to another st…
I am proud to announce that I am halfway through all weapon animations. The fact that I am reworking some talents and abilities on the way slightly hinders my progress. I want to show you the new animations for the Obsidian Warhammer, the Staff of Burning Souls, an…
This article was originally published on GameDevDigest.com
Enjoy another issue of game dev content.
A message to our community: Unity is canceling the Runtime Fee - After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee for our games cus…
Hello again!!
This post is going to be about how I try to lay out a roadmap for a game. In particular, we are going to use the roadmap for PITVYPR as an example. As of the time of writing this, I haven't decided on a clear roadmap. However, by the end of writing, we should have one sorted out. This …