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Books about camera algorithms in computer graphics

Started by January 21, 2021 01:18 PM
1 comment, last by JasperBowman 2 years, 5 months ago

Hey.

I would like to know if there are books on how to implement camera functions in computer graphics. I mean such algorithms as arcball/orbit, panning, zoom. I know that this information can be found on sites on the Internet, but I would like to read more about it.

I need this to learn how to create CAD systems on OpenGL.

I will be very happy to hear your recommendations).

There is a book called “Real Time Cameras: A Guide for Game Designers and Developers” by Mark Haigh-Hutchinson.

I'm just passing this along to be informative, not as a recommendation as I have not read the book.

🙂🙂🙂🙂🙂<←The tone posse, ready for action.

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