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Latest procedural Activity

gamedevdigest
August 02, 2024 02:02 PM
Game Dev Digest Issue #244 - Patterns, Procedural Content, and more

This article was originally published on GameDevDigest.com

Collected some more great game dev content for your weekend. Enjoy!

My Favorite Tools + Techniques for Procedural Gamedev - One of the unifying themes of the work is the use procedural and generative techniques in some way. Usually it's just …

4,437 views
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buzzelliart
December 20, 2023 08:11 AM
OpenGL procedural terrain - volumetric clouds

Additional experiments with volumetric clouds, solved some glitches and managed to mix the clouds with the scene, using the depth of the scene to avoid to show clouds occluded by scene objects (like the terrain). For now I just used a simple 3D perlin noise for the clouds, in the future I plan to t…

3,207 views
buzzelliart
November 06, 2023 02:19 PM
Procedural terrain + adaptive exposure + BLOOM

Improved bloom + experiments with adaptive exposure.

Bloom is heavily inspired by the method described by Jorge Jimenez in his great slides here: http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare (starts from slide 144)

8,713 views

I can't answer your question, but I wanted mention that there's an in-development game called Stunt Derby which is doing simulation-based engine noises; the developer (Alex Austin) might have some experience/knowledge to share if you ask him:
 

8,784 views
StrangeShift
October 13, 2022 06:47 PM
Strange Shift Studio reveals its upcoming SOTC/Journey inspired adventure game

Strange Shift Studio just announced its upcoming adventure game “Chasing the Unseen” which draws inspiration from games such as Shadow of the Colossus and Journey

Chasing the Unseen is a single-player adventure game focused on exploration and climbing. It features mysterious and beautiful envi…

32,001 views
Warp9
July 19, 2022 05:42 PM
Procedural wall/floor generation

@JoeJ 

That was the actual reason for me to work on this. The goal was to calculate seamless UV maps respecting the texel grids, and it turned out to be the hardest problem i've ever worked on at all. This is the result:

That looks really interesting. Although I can't say that I've ever had to d…

6,440 views

From another angle, “player freedom” is not absolute, objective and infinite; it means only that in the limited time and the limited number of games player spend on the game they don't feel constrained by technical limitations, lack of variety of content, heavy-handed narrative constraints, etc. Th…

7,548 views
Story builder. Game mechanic concept.

I am trying to create the concept of game mechanic, I will be very happy if someone can help with advice, an idea or just a feedback. 

In short, I want to make a coop roguelike for two people. I plan it to be a half-slasher, a half-quest with a random plot generated, based on the actions of the…

4,854 views
Descending The Abyss [WINDOWS]

Hi guys, a few months ago I published my first game "Descending The Abyss" :

 

Descending the Abyss is a

2D Dungeon Crawler - Roguelike

in where the players can choose between 3 different types of "heroes" to explore the Abyss.

Where they will found resources to craft new weapons and upgrade thei…

5,148 views
nikkoid
April 24, 2021 09:21 AM
Update: the beaches are finished.

Original article: https://wolfonlinekingdom.com/update-beaches-are-finished/

The work about the beaches is almost finished. There are many of them and I will add teleporters in order to reach them without walking for hours into the jungle. 

All of these are totally procedural, with hundred of t…

4,621 views
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